Parent Topic: DETAILS

RESAMPLING

Resampling is the process of sampling one or more input pixels to create one output pixel. (This is different from the transfer phase, which merely determines where the output pixel lies on the input image). In general, resampling is accomplished by taking a weighted average of a small window of input pixels around some point determined by the transform phase. The quality of the corrected output image and the time required in calculation are highly dependent on the resampling method chosen. STG offers three of the more popular resampling methods: Nearest Neighbour, Bilinear Interpolation, and Cubic Convolution.

NEAREST NEIGHBOUR: This method takes the single input pixel nearest to the transformed point as the resampled output pixel. The advantages of this method include a very low computational cost, and the non-alteration of input pixel grey levels. This non-alteration is important if you are registering theme or classified data. The disadvantage is that the output image may be jagged and blocky in appearance if there is much rotation or scaling.

BILINEAR INTERPOLATION: This method takes a weighted average of the four input pixels around the transformed point. The advantages of this method include low computational cost and relatively smooth output images. The disadvantage is that the output image may appear slightly blurred.

CUBIC CONVOLUTION: STG uses the 4-point classic method. This variation of cubic convolution uses a 4-by-4 window of input pixels. This method is closer to the perfect sin(x)/x resampler than the Nearest Neighbour or the Bilinear Interpolation method. The advantage is a smooth, sharp output image. The disadvantage is a very high computational cost.


Parent Topic: DETAILS
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