Parent Topic: DETAILS
NEAREST NEIGHBOUR: This method takes the single input pixel nearest to the transformed point as the resampled output pixel. The advantages of this method include a very low computational cost, and the non-alteration of input pixel grey levels. This non-alteration is important if you are registering theme or classified data. The disadvantage is that the output image may be jagged and blocky in appearance if there is much rotation or scaling.
BILINEAR INTERPOLATION: This method takes a weighted average of the four input pixels around the transformed point. The advantages of this method include low computational cost and relatively smooth output images. The disadvantage is that the output image may appear slightly blurred.
CUBIC CONVOLUTION: STG uses the 4-point classic method. This variation of cubic convolution uses a 4-by-4 window of input pixels. This method is closer to the perfect sin(x)/x resampler than the Nearest Neighbour or the Bilinear Interpolation method. The advantage is a smooth, sharp output image. The disadvantage is a very high computational cost.