Parent Topic: LUT Editor
Applying Functions
The ``Apply'' button is used to apply a mathematical function as part of the LUT. The function is applied within bounds defined by the markers along the bottom and sides of the main editing graph.

The markers along the left side of the graph determine the minimum and maximum output grey level values, while the markers along the bottom of the graph determine the range of input data values within which the function is applied. The markers can be moved by clicking on them and dragging them. The values can also be entered directly with textfields.

If the function name ends with ``w/Tail'', this means for regions outside of the minimum and maximum grey level values (i.e. horizontal markers), the tails will be set to the end point values. If the function names ends with ``Piece'', this means that only the LUT values between the minimum and maximum grey level values will be affected. All other parts of the LUT will remain unchanged.


Parent Topic: LUT Editor
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